A proof of concept project for an open world driving game.
Welcome to Cruze 6, an open world driving game. Become a criminal, get a job, or just roam around; The choice is yours! The primary force behind the game is the driving experience. There are currently 5 different models in the game, but more are planned for the near future. Each vehicle in the game comes in all the colors of its real life counterpart. This helps the experience feel just that much more authentic. Custom made steering mechanics also help control the car with more precision at higher speeds, even with just keyboard controls. Due to the large nature of the map, there isn't too much to do in game, but since the game is still early in development, you can expect more and more features to be added over time. However, the creative mode allows you to build your own environments if you get bored with the pre-made one.
All textures in game are very high resolution, and make the game look great!
In the game you can buy or steal many different cars, each with different abilities.
There are multiple aspects of the environment in-game that ensure the player feels immersed in it. Trees blow, peeling tires smoke, the sun has shimmering rays, and much much more!
The map has many different aspects to enjoy, including a city, valley, field, mountain, and more!
Each graphic setting can be changed manually to ensure you get the best balance between looks and performance.
Each vehicle uses the same colors as its real life counterpart. All colors were taken from the manufacturer's website.
If you get bored with normal gameplay, enable creative game-mode in order to be able to place different environmental objects, along with entire vehicles!
Everything you do in Cruze has consequences, which can be good or bad. For example, you can steal electronics from the store to build a computer, but it'll raise your criminal level, and make police more likely to target you.
Cruze is still in the early stages of development. Each and every purchase hugely helps Cruze progress further along the development process.